Interview with Mark Klink
q)Please introduce yourself and tell us something
about yourself andyour background.
a)I’m
an artist living in Carmichael California, which is in the central valley of
California, near the state capitol,
Sacramento.Before
adopting digital methods, I spent many years using conventional media and
techniques.. painting, drawing, printmaking. At one time I was a freelance
computer programmer.. that was one of the paths that led me towards digital
art.
q)Talk about your art...What’s
the central theme of your work?
a)Apart
from discussing the technical means I employ, almost anything I say about my
art, at least about its “meaning” or “theme” is a rationalization after the
fact.. I work instinctively, without verbalizing, internally or externally,
what it is I am about...I
speculate sometimes on what it is in my work that others react to .. I have a
sense that the figures and faces I create evoke the “post-human” .. the
challenge and threat to our traditional sense of what it is to be human as the
world transforms around us... perhaps the distortions and apparent lack of
affect that you see in the figures I create suggest the “uncanny” – something
unfamiliar that generates unease. At the same time, we find these potential
ways of being human to be fascinating and even beautiful... it’s a curious mix
of anxiety and allure.
q)Your most beautiful dream...Your worst nightmare...
a)When it comes to my dreams, I think that rather than
talking about “beautiful dreams” or
“nightmares” (I almost never have
nightmares..) I should note that I seem to be gifted with dreams that are
unusually vivid and strange. I once dreamt that I went to the airport to catch a flight.. but
when I arrived I was told that I would have to go “4th class.” .. and what that turned out to be was that I
was behind the plane on the runway, holding onto a long tether, like a water
skier, wearing roller skates, goggles, and with a pair of stubby wings strapped
to my back ... the subsequent flight was delightful. I was trailing the plane in
the sky, weaving through the clouds with the
wind in my face.. and that is one of my least bizarre and elaborate
dreams!
q)Best way to spend a day off?
a)With
family, with friends, in nature, walking, exercising.. and, above all, making
art!
q)Who, what inspires you ....
a)My
daughter, my wife.
q)Books that you love….
q)Music…artists….that
you love
a)Man..
so many, too many!! I could go on for pages... so I’ll deliberately restrict myself to just a
few.,.When
it comes to music, my favourite composer is György Ligeti (https://en.wikipedia.org/wiki/Gy%C3%B6rgy_Ligeti) .. I’m an aging child of the 60s from
Northern California .. so I’ll also admit to having lots of bootleg recordings
of the Grateful Dead ;-). Joanna Newsom is a favourite among current artists..
she comes from Nevada City which is a bit to the east from where I live (https://en.wikipedia.org/wiki/Joanna_Newsom).When
it comes to digital artists.. there are dozens and dozens whom I admire and who
have influenced me.. you couldn’t possibly list them all, and I wouldn’t want
to leave any of them out.. so I’ll only mention a handful of pre-digital
artists whose work I go back to, again and again: The abstract painter Howard
Hodgkin ( https://en.wikipedia.org/wiki/Howard_Hodgkin),
H.C. Westermann ( https://en.wikipedia.org/wiki/H._C._Westermann).
Going back a ways – Maya Deren ( https://en.wikipedia.org/wiki/Maya_Deren), and going way back - Durer, and the Van Eycks ...
q)What are you really excited about right now?
a)Video,
virtual worlds ( simulations, virtual reality, game engines, webGL).
q)Your
current projects….
a)At
the moment I’m mainly collecting materials and doing research in preparation
for several projects that I will be tackling later this year.. for more on that
see my answer to the next question...
q)Your
future projects….
a)I’ve
made a lot of still images.. I haven’t
come close to exhausting all the possibilities .. but I’m looking forward to
making much longer, more elaborate, and more structured artworks: videos with a
narrative or “narrative-like” form. Game-like simulations using webGL and
several game engines. I won’t say anything more about these.. you’ll have to
wait and see!I
will mention that the wonderful artist, Philip Ob Rey (http://www.humantropy.com/), and I are planning a collaboration over the next year.
q)Where can people see more of your work
on the internet?
q) Final words?
a)What
distinguishes humans from the rest of this universe, is the imagination.. our
ability to contemplate and to create things that are not literally here...
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